The source codes of the judge system and the traditional origami silhouettes from the Kojiki have been published on GitHub:
https://github.com/icfpc2016/icfpc2016-judge
We will keep the post-mortem server running for a while, but we may shut it down in the future without any prior notification.
Tuesday, September 27, 2016
Wednesday, September 21, 2016
Contest results are up!
Thank you very much for your patience. We have announced the final result of the contest in ICFP:
- 1st place
- Unagi
- 2nd place
- 天羽々斬 (ame-no-habakiri)
- Lightning division winner
- jabber.ru
- Judges' prize
- TBD
All the final standings are as follows.
| Rank | Score | Team Name | Programming Languages |
|---|---|---|---|
| 1 | 700327 | Unagi | Java,C++,C#,PHP,Haskell |
| 2 | 268752 | 天羽々斬 | C++, Ruby, Python, Haskell, Java, JavaScript |
| 3 | 243456 | Cult of the Bound Variable | C++, Standard ML, Python |
| 4 | 211020 | WILD BASHKORT MAGES | Python, OCaml, C++ |
| 5 | 201776 | Frictionless Bananas | C++ |
| 6 | 192501 | kontur.ru | C# |
| 7 | 185202 | Tsuru | C++, JavaScript, Go |
| 8 | 146270 | negainoido | Ruby, Python, PHP, Bash, Haskell, SQL |
| 9 | 138789 | nerunerunerune | C++, Python, JavaScript, Ruby, ShellScript |
| 10 | 117388 | DiamondPrincess | Haxe,Python,C++,shell |
| 11 | 112182 | jabber.ru | OCaml |
| 12 | 99701 | kstm.org | Scissors, Pen, Ruby |
| 13 | 97359 | モダン焼 フジ | C++,Python |
| 14 | 96320 | Lens d'Ulm | |
| 15 | 93680 | yowa | Ruby |
| 16 | 93159 | fixstars | C++, Java, Python, JavaScript |
| 17 | 83936 | TBD | Python3 |
| 18 | 83710 | typo | Python |
| 19 | 81972 | THIRTEEN | Java, Kotlin, Python, JavaScript, C++ |
| 20 | 77145 | The $oun𝅗𝅥 0f λ | ruby, python |
| 21 | 62895 | Olympia | c++, c#, javascript, asp.net |
| 22 | 60550 | unfold | OCaml, Unix shell, gnuplot |
| 23 | 57690 | Deramer | python, bash |
| 24 | 57292 | Invisible Imp | Scala, jq |
| 25 | 54727 | 😼̯__, | Common Lisp,Ruby |
| 26 | 53636 | Snakes vs Lambdas | python, c++, bash, javascript |
| 27 | 52884 | TheWildLobsters | Common Lisp |
| 28 | 52752 | lilik | Rust, Python, Javascript, Macaulay2 |
| 29 | 46223 | powder | Haskell,bash |
| 30 | 45368 | The Cat is #1!! | JavaScript,C#,python,go,html,brainfuck |
| 31 | 44446 | Temporary OCaml Team Name | OCaml |
| 32 | 44437 | cashto | C# |
| 33 | 36371 | big.Rat | go, shell script |
| 34 | 35565 | Raging Mushrooms | Ocaml problem generator, lisp solver, js/php glue and visualizers |
| 35 | 34341 | GD and Alumni | Scala |
| 36 | 33441 | Barbarella | OCaml |
| 37 | 33122 | Zebra Infused Hamsters | C, C++, Python, bash, Ruby, CMake |
| 38 | 31659 | MIPT Lambda | Haskell |
| 39 | 29655 | Stanfy+ | kotlin, bash, java, javascript |
| 40 | 28710 | Henchman #24 | Python,Haskell |
| 41 | 28457 | Buy Ascension VR on Steam, $9.99 | C++ for the solver, javascipt to make problems, C# for the rest API |
| 42 | 27499 | Eger a Marson | Haskell, (+Python for the API access only) |
| 43 | 26327 | NCPLUG | Haskell |
| 44 | 25838 | Hydralisk eats taco | OCaml, JavaScript |
| 45 | 25452 | A Storm of Minds | Java, groovy, bash |
| 46 | 25184 | 301 | Kotlin |
| 47 | 24407 | Zygohistomorphic Preproxenomorph | Haskell, Python, Bash |
| 48 | 24284 | CubeClub | python |
| 49 | 24262 | uguu.org | C++ |
| 50 | 24180 | codingteam | Haskell |
| 51 | 23416 | Small Opulent Shelducks 💨 | Scala, Python, Bash |
| 52 | 22604 | sdb | Java,Python |
| 53 | 20554 | sonna*baka*na | Our brain and Excel |
| 54 | 20200 | Coding Monkeys | Kotlin |
| 55 | 20104 | kittykoala | C# |
| 56 | 19489 | Möbius Swan | Ruby, Elm, Python |
| 57 | 19286 | code-o-matic | Python |
| 58 | 18717 | Piggybank Software | C++, Java, C#, windows bat files |
| 59 | 18467 | Omega men | |
| 60 | 18128 | why-five-aye | NFlat, C# |
| 61 | 16831 | Sunspear | Haskell, C++ |
| 62 | 16702 | びア部🍺 | JavaScript, C++, Python, Haskell |
| 63 | 16561 | Skobochka | Haskell, PHP, Bash |
| 64 | 15804 | TeamDev | |
| 65 | 15726 | Team Awesome | Haskell,Python,JavaScript |
| 66 | 15309 | bystander.js | JavaScript |
| 67 | 14947 | I'ZOO | C++ language |
| 68 | 14929 | Team Sampou | Haskell, shell, jq |
| 69 | 13941 | xyz | Python |
| 70 | 13259 | trup16 | Python |
| 71 | 12038 | udfew | |
| 72 | 11822 | IKS | python, minizinc, c++, bash, sql |
| 73 | 11666 | yarunee | Ruby |
| 74 | 11072 | lambda-llama | OCaml,Python,JavaScript |
| 75 | 10712 | R22b | Python, C++ |
| 76 | 10703 | Le doux cri du yak des cimes | python,OCaml |
| 77 | 10632 | Team K&R | Python |
| 78 | 10246 | fotocopia-al-150 | Python |
| 79 | 10176 | ALAMBDA | Clojure, Python |
| 80 | 10017 | Goto11 | C++, Mathematica, Lisp,JavaScript |
| 81 | 9941 | Xeniac | Python |
| 82 | 9851 | peria | C++,python |
| 83 | 9769 | Bears ate our brains | C++, bash |
| 84 | 9523 | Dao of the fold | OCaml |
| 85 | 9299 | Not bad team at all | C# |
| 86 | 8900 | The team formally known as | Haskell |
| 87 | 8600 | AZALEA | |
| 88 | 8186 | Junk Food | Haskell,Shell |
| 89 | 7807 | InforFun | Java |
| 90 | 7390 | ImaginaryCF | |
| 91 | 6905 | Gassa & The Family | D, bash |
| 92 | 5835 | COBOL_lovers | COBOL,Java,Python,C++ |
| 93 | 5746 | Scala Ballas 🏀 | Scala |
| 94 | 5377 | Leaf Pie | Bash |
| 95 | 4973 | 👸💕 We Love Chiiia 💕👸 | |
| 96 | 4930 | CTDElite | |
| 97 | 4918 | 🐍 String Invaders 👾 | |
| 98 | 4909 | Task Manager (Not Responding) | D |
| 99 | 4765 | Wagner-sama | C++, Python, ... |
| 100 | 4676 | Leonardone @ NEETSDKASU | F# |
| 101 | 4658 | This is an albatrocity! | python |
| 102 | 4246 | kstm | Python,PHP,JavaScript |
| 103 | 3924 | taxidriver | |
| 104 | 3908 | lass1e | ruby |
| 105 | 3322 | WOMBAT | Python |
| 106 | 3237 | paiv | C++, Python |
| 107 | 3019 | The Higher Order Of Zeuxis | Haskell, Java |
| 108 | 2954 | foldCrane | scala, R, python |
| 109 | 2741 | Errol's Robots | |
| 110 | 2677 | Wintermute | Java, Kotlin, Python |
| 111 | 2336 | loop the hack | |
| 112 | 2235 | 試運転 | C++ |
| 113 | 2207 | prolab | |
| 114 | 1598 | ParseError | f#, c#, Z3 |
| 115 | 1442 | d4o | Haskell, Python |
| 116 | 1438 | Canivsar | |
| 117 | 1261 | Falt mal kurz | Python |
| 118 | 1221 | Team SSL | Haskell,pen and paper |
| 119 | 1176 | Team Super Legit | Rust |
| 120 | 832 | nobu | |
| 121 | 820 | SteelRaven | |
| 122 | 567 | The Pragmatic Russians | |
| 123 | 546 | 🌟 kirakira 🌟 | Rust |
| 124 | 484 | kmc | |
| 125 | 464 | public static void main | Ruby |
| 126 | 278 | O Caml, My Caml | Haskell |
| 127 | 259 | cauchym | JavaScript, Ruby |
| 128 | 231 | Taupiqueur | ocaml, python |
| 129 | 211 | Wowbagger6809 | Tcl |
| 130 | 180 | Movio | JavaScript,Haskell,Go |
| 131 | 150 | Standard ML/Yeah! | Haskell,Python |
| 132 | 136 | gzoluble | Ruby |
| 133 | 85 | abcde | |
| 134 | 75 | Team Aerokraft | python |
| 135 | 66 | ha2ne2 | Clojure |
| 136 | 64 | Belle Area | Haskell,Python |
| 137 | 54 | chiiia12 | |
| 138 | 51 | Folding Functor | |
| 139 | 44 | 診断人 | |
| 140 | 41 | Folds R Us | Haskell |
| 141 | 35 | Team Wolfie | |
| 142 | 32 | Solo 399 | |
| 143 | 25 | Sedentary Mollusc | |
| 144 | 23 | epriestley | PHP |
| 145 | 18 | ricknmorty | Racket |
| 146 | 15 | xsd | OCaml |
| 147 | 13 | cw | Java |
| 148 | 12 | 2ManGroup | Java |
| 149 | 11 | wheezards | golang |
| 150 | 11 | NaruseJun | Haskell, JavaScript |
| 151 | 11 | PartialOrder | C++ |
| 152 | 11 | Limbo | |
| 153 | 8 | tcybe | |
| 154 | 8 | rover | |
| 155 | 7 | Wombatman | F# |
| 155 | 7 | kludgefactory | Ruby |
| 155 | 7 | LoneRanger | |
| 158 | 7 | YOLOswag | American |
| 159 | 7 | Aecium | |
| 159 | 7 | O | |
| 159 | 7 | perpetuum mobile | Scala |
| 159 | 7 | framus | english |
| 159 | 7 | ghost | |
| 159 | 7 | cereal | |
| 159 | 7 | read & write | |
| 166 | 5 | Cactus | C++ |
| 167 | 2 | dumbojet | |
| 168 | 2 | Marooned Combiners | |
| 168 | 2 | Room 641a | Go, JQ, Shell |
| 168 | 2 | 豆腐祭り | |
| 171 | 2 | ヒッキープログラミングするスレ | Ruby |
| 172 | 2 | Powershop is hiring | |
| 173 | 2 | Olakka | |
| 173 | 2 | アリクイ㌠ | C++ |
| 173 | 2 | r152 | C++ |
| 173 | 2 | naoys | |
| 177 | 2 | Paper Tiger | |
| 178 | 1 | phantomancy | |
| 179 | 1 | vsapsai | |
| 180 | 1 | Jackstone | |
| 181 | 0 | Gyutan | |
| 182 | 0 | Celestial Dire Badger | |
| 182 | 0 | pro.elixir | |
| 182 | 0 | Leg of Lambda | |
| 182 | 0 | tanzaku | |
| 182 | 0 | CDT | |
| 182 | 0 | Princess Molestia | |
| 188 | 0 | uint32_t | |
| 189 | 0 | Samurai Helmet of Origami | C++,Python |
| 189 | 0 | GFlat | F# |
| 189 | 0 | side effect | |
| 192 | 0 | Dis Functional | |
| 192 | 0 | AtnNn | |
| 192 | 0 | TusanHomichi | |
| 192 | 0 | begot | |
| 192 | 0 | Rarest Pepe | Perl, Javascript, Snobol |
| 192 | 0 | Wrong Endians | Scala |
| 192 | 0 | pibe | |
| 192 | 0 | D3but | RU |
| 192 | 0 | Wile E. | |
| 192 | 0 | 112 | Russian |
| 192 | 0 | Biorigamics | |
| 203 | 0 | Wandering Hobos | julia |
| 203 | 0 | NULL | |
| 203 | 0 | yowa | |
| 203 | 0 | pk | |
| 203 | 0 | Hemisphere | |
| 203 | 0 | Slow | |
| 203 | 0 | Too lazy to think of a name.... | Haskell |
| 203 | 0 | Riaqn | |
| 203 | 0 | botrevenge | |
| 203 | 0 | Pokebowl | |
| 203 | 0 | teofr | |
| 203 | 0 | Team Mugit | |
| 203 | 0 | Oklahoma FC | Haskell |
| 203 | 0 | Byker Dave | English |
| 203 | 0 | ATS | |
| 203 | 0 | kami-waza | |
| 203 | 0 | Pastillage Research | |
| 203 | 0 | moray | C++ |
| 203 | 0 | Blue Iris | |
| 203 | 0 | Lazy Owl | |
| 203 | 0 | framus | english |
| 203 | 0 | LonelyNerd | |
| 203 | 0 | Little Bippy & Big Growler | |
| 203 | 0 | Flexible Demeanour | |
| 203 | 0 | OrigamiRaven | Go |
| 203 | 0 | Hemisphere | Scala |
| 203 | 0 | AllIWantIsToSeeTheProblems | |
| 203 | 0 | Occupational Face Plant | |
| 203 | 0 | Church of the Least Fixed Point | |
| 203 | 0 | TIML6574 | |
| 203 | 0 | Team Aerokraft | |
| 203 | 0 | Team Aerokraft | |
| 203 | 0 | Son of a Lambda! | Python |
| 203 | 0 | notogawa | Haskell |
| 203 | 0 | LoLi Saikou | Common Lisp |
| 203 | 0 | 貴方、「怠惰」ですねえ | Common Lisp |
| 203 | 0 | suikkee | |
| 203 | 0 | mekajfire | |
| 203 | 0 | lopihuta | |
| 203 | 0 | sergeif | J, C |
| 203 | 0 | Fly On The Wall | |
| 203 | 0 | Pelmeshki | |
| 203 | 0 | rocco66_team | |
| 203 | 0 | KOLOBOLOK | |
| 203 | 0 | Flying Teriyaki Monster | Haskell |
| 203 | 0 | Lilik | |
| 203 | 0 | Menschenkindlein | |
| 203 | 0 | Peeing Turtle | |
| 203 | 0 | *ptr | Haskell |
| 203 | 0 | アヒル㌠ | C++ |
| 203 | 0 | Deterministic Market Ride | |
| 203 | 0 | Midorimushi | Haskell, Scala, Java |
| 203 | 0 | TaupeGoons | |
| 203 | 0 | ¯\_(ツ)_/¯ | |
| 203 | 0 | covax | Haskell, C# |
| 203 | 0 | nbu | |
| 203 | 0 | DNIWE :: a | Turbo Pascal 6.0 |
| 203 | 0 | Freeball | |
| 203 | 0 | Lyrical Tokarev | |
| 203 | 0 | ggg | |
| 203 | 0 | Codermal | C++ |
| 203 | 0 | Not There Yet | |
| 203 | 0 | JavaScriptFullCompilation | JavaScript |
| 203 | 0 | orzr | |
| 203 | 0 | FooBar | |
| 203 | 0 | Thommi | |
| 203 | 0 | yohmike | |
| 203 | 0 | BC | C++ |
| 203 | 0 | Team007 | PHP |
| 203 | 0 | 診断人 | |
| 203 | 0 | 診断人 | |
| 203 | 0 | drop_table_users | |
| 203 | 0 | radupeca | |
| 203 | 0 | lopihuta | |
| 203 | 0 | pecaradu | |
| 203 | 0 | Test team | |
| 203 | 0 | Hekul | |
| 203 | 0 | iFold | |
| 203 | 0 | test | |
| 203 | 0 | kamikaze | |
| 203 | 0 | UPA | |
| 203 | 0 | vodka_bear_balalaika | |
| 203 | 0 | cata | Scala |
| 203 | 0 | hakomo | |
| 203 | 0 | The seekers of curiosity | |
| 203 | 0 | keizo | |
| 203 | 0 | chiiia12 | |
| 203 | 0 | on vacation | |
| 203 | 0 | Far away from Gallifrey | |
| 203 | 0 | Lightning | Python |
| 203 | 0 | Mischa |
Sunday, September 18, 2016
We started accepting T-shirt orders!
We are soon announcing contest winners in ICFP 2016, but meanwhile, here's an update for T-shirts!
Thank you for answering the questionnaires about T-shirts. According to the responses, design A was very popular compared to design B, so we are making design A only. Also we will produce slim-cut (womens) T-shirts too.
So, now, we are ready to accept orders!
We prepared two editions of T-shirts: Screenprint Edition and DTG Edition. While the design is the same, all others (garment, printing method, price, logistics, ...) are totally different. Please read carefully the explanations below before placing orders.
Price is 1,500 JPY. Items are sold and shipped by BOOTH, a Japan-based company. Since BOOTH does not support international shipping by itself, if you live outside Japan, you need to use some international forwarding service to ship items overseas. BOOTH recommends tenso.com (see links below for details).
Order deadline of Screenprint Edition is Sep 30 23:59 UTC. Estimated shipping date is October or December.
Screenprinting Edition, Mens:
https://icfpc2016-tshirt.booth.pm/items/327165
Screenprinting Editions, Womens:
https://icfpc2016-tshirt.booth.pm/items/328441
(You can change the display language by the dropdown box at the bottom of the page)
(Tenso.com http://www.tenso.com/en/static/lp_shop_booth is recommended by BOOTH for international shipping)
DTG Edition, Mens:
http://www.cafepress.com/cp/customize/product2.aspx?from=CustomDesigner&number=1941085036
DTG Edition, Womens:
http://www.cafepress.com/cp/customize/product2.aspx?from=CustomDesigner&number=1941085496
We hope you like them!
Thank you for answering the questionnaires about T-shirts. According to the responses, design A was very popular compared to design B, so we are making design A only. Also we will produce slim-cut (womens) T-shirts too.
So, now, we are ready to accept orders!
We prepared two editions of T-shirts: Screenprint Edition and DTG Edition. While the design is the same, all others (garment, printing method, price, logistics, ...) are totally different. Please read carefully the explanations below before placing orders.
1. Screenprint Edition
This edition uses screenprinting as T-shirt printing method. We expect it to have higher quality and durability than DTG Edition, while price is lower.Price is 1,500 JPY. Items are sold and shipped by BOOTH, a Japan-based company. Since BOOTH does not support international shipping by itself, if you live outside Japan, you need to use some international forwarding service to ship items overseas. BOOTH recommends tenso.com (see links below for details).
Order deadline of Screenprint Edition is Sep 30 23:59 UTC. Estimated shipping date is October or December.
2. DTG Edition
DTG stands for Direct-To-Garment, and this edition prints T-shirts on demand by ink-jet printers. One good point about this method is that items can be produced on-demand, any time.
Price is 32.99 USD. Items are sold and shipped by CafePress, a US-based company. It supports international shipping by itself.
We set no deadline for this edition, so you can buy one whenever you like.
We set no deadline for this edition, so you can buy one whenever you like.
Summary
The table below summarizes the differences of two editions:
Order Links
Finally, here are links to the shops!Screenprinting Edition, Mens:
https://icfpc2016-tshirt.booth.pm/items/327165
Screenprinting Editions, Womens:
https://icfpc2016-tshirt.booth.pm/items/328441
(You can change the display language by the dropdown box at the bottom of the page)
(Tenso.com http://www.tenso.com/en/static/lp_shop_booth is recommended by BOOTH for international shipping)
DTG Edition, Mens:
http://www.cafepress.com/cp/customize/product2.aspx?from=CustomDesigner&number=1941085036
DTG Edition, Womens:
http://www.cafepress.com/cp/customize/product2.aspx?from=CustomDesigner&number=1941085496
We hope you like them!
Friday, September 2, 2016
Winners have been notified.
We have sent the notification of all prizes to the winners.
The emails were sent from the address
icfp-contest _at_ researchr _dot_ org
on 17 and 29 August.
Please check your mail box whether the notification is buried under spam messages.
Sunday, August 21, 2016
We are making T-shirts!
We are planning to make ICFP Programming Contest 2016 T-shirts. If you are interested, please fill in this questionnaire so we can estimate the total number of orders.
ICFP Programming Contest 2016 T-shirts Questionnaire
Note that submitting this form does NOT place an order. We will later announce the details on how to order them on this blog.
This activity is approved by our sponsors, ACM and ICFP.
ICFP Programming Contest 2016 T-shirts Questionnaire
Note that submitting this form does NOT place an order. We will later announce the details on how to order them on this blog.
This activity is approved by our sponsors, ACM and ICFP.
Monday, August 8, 2016
You've done a great job!
We have been receiving a lot of heartwarming messages, and are already learning that many of the solutions had been generated by karate humans or computer-aided humans. You have shown another class of problems computers alone cannot solve well, and have shown the importance of human-computer collaboration. All the efforts you have put in are the live evidences that make the vision beyond The Singularity substantially brighter, than any predictions and spells found in the Kojiki.
The purpose of the contest has been fulfilled.
The purpose of the contest has been fulfilled.
The contest is over!
The contest is over! You may not submit solutions anymore.
We would like to remind you once again to submit your source code. See the source code submission instructions for details. You can still update your team profile on the server for the next 24 hours.
Meanwhile, we have set up a postmortem server, where we have put all the submitted problems. If you want to continue playing, please use the postmortem server.
We hope you have enjoyed this year's ICFP programming contest. We love you all and are deeply grateful for your participation. Please look forward to the announcement of the final results at ICFP 2016. Good game, everyone!
We would like to remind you once again to submit your source code. See the source code submission instructions for details. You can still update your team profile on the server for the next 24 hours.
Meanwhile, we have set up a postmortem server, where we have put all the submitted problems. If you want to continue playing, please use the postmortem server.
We hope you have enjoyed this year's ICFP programming contest. We love you all and are deeply grateful for your participation. Please look forward to the announcement of the final results at ICFP 2016. Good game, everyone!
Sunday, August 7, 2016
The last hour of the contest!
Less than an hour to the end! While you put forth your final effort, please be reminded to prepare your source code for submission. Please see the source code submission instructions for details.
Announcing the leaderboard freeze
Our fridge have been repaired! The leaderboard is now frozen as planned. All submissions from now on will not be reflected in the leaderboard. However, other pages of the contest server, especially the “Solution Ranking” section in the “Problem Details” pages, will remain up to date until the end of the contest. Good luck!
Notification of the system change
We have detected a subtle glitch in our system, however, this will
not affect any of the contest activity including problem submissions,
solution submissions, and evaluations. We are now working on a fix.
(12:00 UTC, 7 Aug) Update: The glitch was that our fridge have failed, so we cannot freeze the leaderboard for the moment. We also have little choice but to give out all the sushi and sukiyaki we have kept in the fridge. It’s a little bit earlier than we’ve planned, but please accept these rewards and hang on for remaining hours.
(12:00 UTC, 7 Aug) Update: The glitch was that our fridge have failed, so we cannot freeze the leaderboard for the moment. We also have little choice but to give out all the sushi and sukiyaki we have kept in the fridge. It’s a little bit earlier than we’ve planned, but please accept these rewards and hang on for remaining hours.
Appologies on icfpcontest2016@googlegroup.org icfpcontest2016@googlegroups.com
We have found out that our contact e-mail address has been rejecting posts from non-members. Those who have tried to contact us via e-mail may have received following messages. We have now fixed our configuration.
We're writing to let you know that the group you tried to contact (icfpcontest2016) may not exist, or you may not have permission to post messages to the group. A few more details on why you weren't able to post: ...
Our sincere appologies for the inconvenience.
Also note that some file types are blocked for this e-mail address. Again, if you have any problem, please do not hesitate to contact us, so that we can make our best effort to retrieve your valued source codes.
We're writing to let you know that the group you tried to contact (icfpcontest2016) may not exist, or you may not have permission to post messages to the group. A few more details on why you weren't able to post: ...
Our sincere appologies for the inconvenience.
Also note that some file types are blocked for this e-mail address. Again, if you have any problem, please do not hesitate to contact us, so that we can make our best effort to retrieve your valued source codes.
Source code submission and how to win Judges' prize
Sixteen hours left till the end of the contest! We would like to ask you to review your team information (http://2016sv.icfpcontest.org/profile) before the contest ends, especially:
You need to submit source codes within 24 hours from the end of the contest. The easiest way is to upload your source code on a web server (e.g. your own web server, Dropbox or Google Drive, etc.). If you cannot provide a public URL, please leave it blank and send your source files into icfpcontest2016@googlegroups.com by the end of the contest. Please contact us if your source code is too large to send it via email.
Preferably, the source code URL should point to a single .tar.gz archive file. Judges will make our best effort to handle other formats. Put README.txt in the root directory of the submitted archive to nominate yourself for the Judges’ prize. Let us know how you have survived the contest!
- Contact email address
- Team member names
- Languages
- Source code URL
You need to submit source codes within 24 hours from the end of the contest. The easiest way is to upload your source code on a web server (e.g. your own web server, Dropbox or Google Drive, etc.). If you cannot provide a public URL, please leave it blank and send your source files into icfpcontest2016@googlegroups.com by the end of the contest. Please contact us if your source code is too large to send it via email.
Preferably, the source code URL should point to a single .tar.gz archive file. Judges will make our best effort to handle other formats. Put README.txt in the root directory of the submitted archive to nominate yourself for the Judges’ prize. Let us know how you have survived the contest!
How to solve origami 101 (crane) in 8 seconds
Our server solves origami 101 in 8 seconds by simulated annealing.
It should not be so hard!
Saturday, August 6, 2016
The idea behind the rate limits
Dear contestants,
You might have been feeling uncomfortable with the rate limits on the APIs. Well, we would like to support your efforts till the very end of the contest. We don't prefer to promise you optimistic rates and betray your expectations at the last moment of the contest, when you are in the final rush and need the server stability the most. We have prepared computer resources that are able to serve at these rates under any foreseeable circumstances in the future. Of course, unexpected things happen, but we have recovered from one of such cases.
We will do our best in keeping up the servers, so please enjoy the contest, and please find out the most blessed origami possible!
Meanwhile, here are some tips:
You might have been feeling uncomfortable with the rate limits on the APIs. Well, we would like to support your efforts till the very end of the contest. We don't prefer to promise you optimistic rates and betray your expectations at the last moment of the contest, when you are in the final rush and need the server stability the most. We have prepared computer resources that are able to serve at these rates under any foreseeable circumstances in the future. Of course, unexpected things happen, but we have recovered from one of such cases.
We will do our best in keeping up the servers, so please enjoy the contest, and please find out the most blessed origami possible!
Meanwhile, here are some tips:
- Cache your blob lookup results.
- Take record of the best solution you have submitted and its resemblance to each problem, and postpone new submissions until you have made improvements.
More informative server responses for invalid submissions
It is our pity that you might have suffered from too many of the blunt invalid solution messages. In fact, each of those invalid origami had contained weak but certain portion of prayer for better error message so that the contest server have accumulated the enough enchantment to return more informative error diagnostics:

We wish this update help you as you are going to face harder problems.

We wish this update help you as you are going to face harder problems.
Notification of the change of the leaderboard system
Previously, the score values in the learderboard at HH:00 included the problem scores
of those published at HH:00. We are now working on the change, so that
the score values at HH:00 include the problem scores
of those published before HH:00 but not of those published at HH:00.
Consequently, the result of the lightning round might differ from the leaderboard published at 00:00 UTC, 6 Aug. Also note that all the submissions are subject to investigation and re-evaluation after the contest, and any evaluation published during the contest are just for your reference, and are not final.
(01:35 UTC, 6 Aug) Update: The mentioned change on the leaderboard have been implemented. The leaderboard at 02:00 UTC and thereafter will not include the scores from those problems just have been published.
Consequently, the result of the lightning round might differ from the leaderboard published at 00:00 UTC, 6 Aug. Also note that all the submissions are subject to investigation and re-evaluation after the contest, and any evaluation published during the contest are just for your reference, and are not final.
(01:35 UTC, 6 Aug) Update: The mentioned change on the leaderboard have been implemented. The leaderboard at 02:00 UTC and thereafter will not include the scores from those problems just have been published.
Let the full round begin!
The first set of user-generated problems have been published.
Thank you all for your participation.
Thank you all for your participation.
Friday, August 5, 2016
Never forget to post your own problems!
Submitting your own problems is an important way to increase your team scores, and you must do so before the deadlines.
Reserve problems publication schedules from this url: http://2016sv.icfpcontest.org/problem/submit. Never miss your important opportunities to submit your problems.
Publication of contestant-generated problems starts from 24 hours after the start of the contest (0:00 (UTC) 6 August, 2016), and one problem per hour is published for each team. You cannot submit a problem to a timestamp after that time has passed! So we strongly recommend submitting several problems before going to bed (if you ever do). You can update your problem submission reservations anytime before their publication. See Problem Submission specification for the details.
Reserve problems publication schedules from this url: http://2016sv.icfpcontest.org/problem/submit. Never miss your important opportunities to submit your problems.
Publication of contestant-generated problems starts from 24 hours after the start of the contest (0:00 (UTC) 6 August, 2016), and one problem per hour is published for each team. You cannot submit a problem to a timestamp after that time has passed! So we strongly recommend submitting several problems before going to bed (if you ever do). You can update your problem submission reservations anytime before their publication. See Problem Submission specification for the details.
Notification on the contest system
We've found a bug in the contest scoring system. We are now working to fix this problem. All related submission will be re-evaluated after the bug is fixed.
Update: We believe that the scoring bug mentioned above has been fixed (09:55 UTC, Aug 5).The leaderboards will be fixed accordingly. The leaderboards remain incorrect at the moment, although the solutions submitted after the fix have been evaluated correctly. Please wait until we re-evaluate all the solutions to fix the leaderboards.
Update: The bug has caused some valid solutions to be rejected. In case of any doubt please just re-submit those solutions. Sorry for the inconvenience.
Update: We have fixed the scores and the leaderboards (11:04 UTC, Aug 5). Also the leaderboards at 11:00 UTC are correct. The scores for the following solutions have been modified:
Sorry for the inconvenience.
Update: We believe that the scoring bug mentioned above has been fixed (09:55 UTC, Aug 5).
Update: The bug has caused some valid solutions to be rejected. In case of any doubt please just re-submit those solutions. Sorry for the inconvenience.
Update: We have fixed the scores and the leaderboards (11:04 UTC, Aug 5). Also the leaderboards at 11:00 UTC are correct. The scores for the following solutions have been modified:
- Team 21 (Standard ML/Yeah!), Problem IDs: 24 29 52 59 60 61 63 65 66 75 82 89 91 94 100
- Team 92 (gzoluble), Problem ID: 67
- Team 103 (Hydralisk eats taco), Problem ID: 8
Sorry for the inconvenience.
Questions and Answers
Q. Where is a PDF?
A. PDF for Task Description is found at http://icfpc2016.blogspot.jp/2016/08/pdf-for-task-description.htmlQ. Black writing on brown background is really bad.
A. Please reload the Web page in your browser.Q. Is it ok to register the team with incomplete list of members for now?
A. Yes, as long as you keep the conditions that one person is member of only a single team, and that teams do not divide or collaborate, you can complete the list of members after your initialization. You can edit your team profile from the contest server interface.Q. Is the example solution specification correct? The second facet listed, 4 1 2 6 5 I believe should instead read 5 1 2 6 5.
A. Please read the facets part specification carefully.Q. How do I use the playground tool?
A. Drag from point A to point B, and you can fold the paper at the perpendicular bisector of the two points.Q. The playground tool does not work.
A. Please use one of the latest browsers on your computers with mouse devices. We also have (limited) touchscreen support. In any case, operation or consistency with the task description is not guaranteed.Q. Are polygons from an input silhouette guaranteed to be simple? Or they can be of arbitrary shape even with self-intersections?
A. The boundary of a silhouette polygons does not intersect with itself. Also, it does not share a fixed-length segment with itself. However, it may touch itself at finite numbers of points.Q. Is there guarantee that holes in an input silhouette are within some polygon from the silhouette with positive area?
A. All holes in an impute silhouette are always within other positive-area polygons.Q. Blob Lookup API doesn't work.
A. Your access to our server might be failing because of your network configuration. Note that the blob lookup API returns a redirect (303 See other) to storage.googleapis.com. In order to access the blob lookup API you need to be able to connect to 2016sv.icfpcontest.org and storage.googleapis.com. Please check if you can connect to them. If this is not your case, please post your question with the details (the name of the hash you can't access, the IP address you are connecting from, the error message, etc.)Q. When a solution has to be normalized?
A. Normalized solutions are only required for problem submissions. Solutions to existing problems are not necessarily normalized, and just have to be valid.Q. Can you increase the submission rate limit of at 1000 / hour?
A. No, this is the hard limit from our server capability and the numbers of already registered teams. In fact, we might be forced to decrease the rate limits, as precautioned in the terms and conditions.Q. How can I possibly solve all the problems, given that already thousands of problems are submitted in a few hours?
A. Don't worry. The problem IDs you see are numbered in the order of their submissions. Some of them never get published because they are overwritten by later submissions. Since each team publish at most one problem per hour, and the number of teams is smaller than the number of submissions you can make per second, you will have enough time to solve all the problems. Also note that problem publication is closed 3 hours before the end of the contest. Plan wisely and have some good luck.Q. What happens when I submit multiple problems to be published at the same time?
A. If you submit multiple problems with the same timestamp, the latest submission will be used. This behavior is described only in REST API Documentation, but the same applies to web interface too.Q. Are the 1000/hour rate limits rolling 1-hour windows?
A. No, the rate limits are counters reset every hour on the hour (HH:00). See the Rate Limits and Leaderboard Freeze section of the task description for the detail.
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